Personal Blog
ResumeAbout me

Jun 1, 2021

Vulkan Rendergraph

A naive implementation of a rendergraph using Vulkan
May 14, 2021

First experiments with Vulkan

First time actually using a Low-Level API
Feb 20, 2019

Realtime Raytracing

A WIP post, explaining what I did
Feb 18, 2019

Physics

Collision Demo
Jan 20, 2019

OutterSpace III

Speeding up my raytracer
Jan 18, 2019

FlagCapturer

A game I made for the Search for a Star 2019
Dec 18, 2018

OutterSpace II

My First Realtime Raytracer!
Nov 18, 2018

DX11-Animations

First time implementing animations
Jul 10, 2018

OutterSpace I

My new Game Engine using OpenGL
Jun 11, 2018

BeerEmUp

A whole game avaliable on steam
Jun 10, 2018

Low level Lens

Optimizing an algorithm
Jun 10, 2018

The Cube Wanted to be a Ninja

Unity Game with special constraints
May 5, 2018

AI Game

FSM application, using graphs
Jun 10, 2017

Procedural City

First time using OpenGL
Feb 15, 2017

GameJam

My first GameJam game!
Jun 10, 2015

Star Castle

My first Game made completely from scratch

Personal Blog

  • Personal Blog
  • alemanyma@esat-alumni.com
  • unyankee
  • quique-alemany-martinez-b837996b
  • un_yankee

A Description of what I have done and what I am currently doing, a blog to host all my work.