About me
Who am I?
I am a passionate and driven Graphics Programmer with hands-on experience in real-time rendering, shader development, and game engines such as Unity and Unreal Engine 4. My love for graphics programming fuels my curiosity, and I’m constantly experimenting with cutting-edge rendering techniques through personal projects. I am always striving to improve, learning from every challenge and refining my skills along the way.
In addition to my technical expertise, I thrive in collaborative environments. I believe teamwork, with its diverse perspectives, is key to pushing creative boundaries and achieving remarkable results. I enjoy working alongside others, as it allows for mutual learning and enables us to overcome complex visual challenges together.
I am excited by the opportunity to contribute to innovative game development and help push the boundaries of visual storytelling. I would love to bring my skills and enthusiasm to your team and work towards creating visually stunning experiences.
What have I done?
I love graphics programming, what can be done, is fascinating. I started in my last year, a 3D Game Engine, called Alesal. It was my first attempt with a partner, trying OpenGL, and since then, my passion for API’s and different rendering techniques have been constantly evolving.
Researching for different real-time rendering pipelines, and different optimizations, well, there are a whole bunch of things to do :)
We can go further if we work together.