About me
Who am I?
I am a passionate young programmer with experience using Game Engines, such as Unity or Unreal Engine 4. Also experienced in 3D real-time rendering techniques. And a graphics programming lover.
Someone who is always aiming to improve, learning from the situation, and refining my skills day by day.
A fun-loving programmer, that enjoys what he does, but if is on a team, always better. Because to go further, we need to go together. And working on a team, with different point of views, is the best way to learn from others.
What have I done?
Well, I started recently, so I have not done too much, but what I have done, I am proud of it. Currently, my work is available on my blog.
Easy acces, currently hosted on Github pages:
- Vulkan Rendergraph
- First experiments with Vulkan
- Realtime Raytracing
- Physics
- OutterSpace III
- FlagCapturer
- OutterSpace II
- DX11-Animations
- OutterSpace I
- BeerEmUp
- Low level Lens
- The Cube Wanted to be a Ninja
- AI Game
- Procedural City
- GameJam
- Star Castle
I really love graphics programming, what can be done, is fascinating. I started in my last year, a 3D Game Engine, called Alesal. It was my first attempt with a partner, trying OpenGL, and since then, my passion for API’s and different rendering techniques have been constantly evolving.
Researching for different real-time rendering pipelines, different optimizations, well, there is a whole bunch of things to do :)
Currently doing
Currently working as a Graphics Programmer on Creative Assembly
In my spare time I am developing my toy engine, while learning vulkan.
We can go further if we work together.