Game trailer

Context

BeerEmUp is my final year project at ESAT Valencia, where I completed my HND.

Well, it was not just me, we were a group of programmers, that with the help of our excellent artists from the same institute, and a bunch of awesome musicians from Berklee Valencia, could develop our first project. And the most exciting part, about finishing it, was that we had the opportunity to publish our game on Steam.

BeerEmUp is on Steam, a free to play game, so anyone could give it a chance.

My helpful screenshot

Game Description

BeerEmUp is a game belonging to the BeatEmUp genre, with melee combat mechanics and special abilities through which our protagonists will be able to sweep at pleasure a large number of enemies that will come out to meet them, as well as face the most varied situations, from dodging the rubble of buildings that collapse in its path, to escaping giant rolling grapes in the purest Indiana Jones style. Between the most outstanding characteristics of which you will have, they are:

  • Two characters to choose from, as funny as they are different from each other, a strong and forceful God in the battle with mace, or a Goddess Intrepid and agile in the use of the sword.
  • A wide range of combos to be able to eliminate enemies in the way that best suits the player.
  • A series of special abilities to be more powerful and defeat a greater number of enemies at a stroke.
  • A bizarre story, full of hilarious and surreal situations. A fast-paced gameplay that gives no respite and pushes the player to know the end of the story.
  • A fantastic setting inspired by ancient mythologies and the culture of beer and party.

In this game, the God Duffer, his protagonist, together with his beloved Ambar, must face terrible creatures to recover the beer that has disappeared from his world.

Existing the possibility of playing doubles, being both complementary characters, having the same abilities, but varying in the speed and power of the execution.

The player will have to face different traps, such as destructible covers, catapults triggered by enemies, rolling trunks invoked, and a long etc…

The progression of the game is carried out through the advance and close combat, including, progressively, three special abilities, which expand the range of attacks, increasing the strategic component and being:

  • Berserker Mode: An overload of power that will help us to finish before with anyone who dares interpose between our barrel and the player.
  • Attack of area: A powerful blow against the ground, capable of knocking down all those who have the idea of ​​approaching the player.
  • Sweeping Attack: A long-range hit, which can make enemies have to think more about what to do in their life.

My Contributions

My contributions are mainly related to gameplay.

  • Main character movement
  • Enemies behaviour and movement
  • Main Menu Design & Implementation
  • Implementation of local multiplayer

My helpful screenshot

My helpful screenshot

My helpful screenshot

My helpful screenshot

My helpful screenshot

My helpful screenshot

My helpful screenshot